The complication and unorthodox hacks involved to get it working properly more than corroborate Bandai Namco's claim that 60fps was problematic. However, a professional graphics engineer took Tales of Zestiria on as a hobby project to fix a number of issues, which combined with the findings of another community member, now includes a highly mature and complicated framerate fix. This is less a porting issue and more an engine issue. They tried 60fps, but ran into game balance and animation issues in the battle system. GeDoSaTo and/or Nvidia DSR can be used to further improve this.ģ0fps.
Non 16:9 aspect ratios cause stretching, but there is a great mod called TZFix which fixes this and even unlocks support for 21:9 ultrawide aspect ratios:įXAA post-processing. Up to 4K, which is a vast improvement over the PS3 version's 720p and a respectable improvement over the PS4's 1080p.