Divinity original sin 2 builds

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The Definitive Edition has changed the way Lone Wolf works, because you can now no longer pump Attributes past 40 with Attribute Points, and you cannot increase Combat Abilities past 10 with Ability Points. Hopefully it will answer everything you want to know about Lone Wolf Builds in general, and how to make my Builds into Lone Wolf Variants. Posts: 2.And if so, how do you do it? As it takes a lot of time to answer these questions, and I am not generally fond of repeating myself, I decided to create this Guide. Geo would also be a good fit on an INT-focused teammate so they can throw a poison dart your Undead's way.

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There are many Death Knight builds using that. If it helps your team comp to have another fossil strike, fortify, poison dart, etc, then yea go for it with maybe just a few points in int. And you don't want to bother chipping the magic armor of enemies your going to kill physically. You don't really need the geo heal, maybe just like poison dart for emergencies, but the necro side will heal you a lot. Would this be a viable build? Showing 1 - 2 of 2 comments. I'm wanting to have lots of str for this and little int. Since i'm undead, going to need geo for poison lol. Uh, I'm wanting to use undead character with warfare and necro. Home Discussions Workshop Market Broadcasts.